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RelaxiCon 2026

TTRPG​

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LARPs
Board Games/Social

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A Wicked Secret

Friday Night 8pm to Midnight  |  Vaesen RPG: Scandinavian folklore and mysteries 

 

In which the player characters seek out a small village in the northern woods, where they encounter a sawmill, a medieval church, and a guardian beast…

 

Content Warnings: Nordic horror and isolation

 

4-5 players, Adults Only

GM: Matthew Ruane

Email: lammomedes@aol.com to sign up

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Monty Python's

Co-Curricular Medieval Reenactment Programme

Friday Night 8pm to Midnight  |  Monty Python TTRPG

 

"And now for something completely different!”
 

Clip-Clop! Clip-Clop! Clip-Clop! What-Ho? A party of heroes holding coconut halves approaches. Is this some sort of RPG? Absolutely NOT! It’s Monty Python’s Co-Curricular Medieval Reenactment Programme and it’s very serious. This programme will feature only the most realistic and historically accurate representation of Merrie Olde Englandtimes. (That’s what they called it back then, look it up 😜 )

 

None of your silly dungeons will be involved and hardly a dragon at all! Looking for swashbuckling and derring-do? We’ll be having none of that foolishness… oh, what’s that? The DM has been sacked? Well who’s in charge? And now the woods are suddenly full of giraffes?! Right, we’ll jolly well carry on anyway.

 

The number shall be 4-6 players/reenactors to have a most educational experience! Some story material will have been taken from the core rulebook, so hopefully our reenactors haven’t read it, or can at least pretend they haven’t. Reenactors may wish to bring a variety of dice and a pencil and paper if they must take notes.

 

4-6 players, 13 and Over

GM: Burke Glover

Email: hbg3@yahoo.com to sign up

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**FULL**

The Treasure of Bigat

Saturday Morning 10am-2pm  | Brancalonia (D&D5e)

 

Legend has it that the dreaded Bigat (“the giant worm”) living along the Fossa River accumulated a vast treasure over the centuries. This is probably the usual folklore on hidden monsters and lost treasures heard all over the Kingdom. Still, since you’ve been hanging around the Den for weeks with nothing to do, and eating for free without doing a minute’s honest work, your band leader, Roughger of Punchrabbit, has given you a kick in the butt and ordered you to find out whether this rumor is true, just to get you out of his hair.

 

Before you come to blows, you decide to accept this great mission. Cracking jokes and playing pranks, you head off for the given area to look for a certain Biondello of Pera, a rapscallion said to have an extremely valuable long-lost map of this treasure.

 

This game uses Brancalonia (D&D5e): High Adventure with a Splash of Balderdash & Commedia Dell'arte.

 

Content Warning: Violence

 

4-5 players; Adults Only, please!

GM: Matthew Ruane

Email: **GAME HAS FILLED**

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**FULL**

Final Request

Saturday Morning 10am-2pm  | AD&Lee (Adapted/”Rules Light” AD&D)

 

Rafe One-Eye, one of the founders of your adventurer band (All For One), is dying. You were summoned to his bedside and requested to 'do him a solid' and tie up a loose end from one of his last quests before retiring (20 years ago)...'undo the stupid I shouldn't have done.’

 

4-5 players; Adults Only, please!

GM: Lee McCormick

Email: **GAME HAS FILLED**

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Stories of the Worlds of the Imperium

Saturday Afternoon 3pm-7pm  | Table top based on the Gamma World System

 

The Worlds of the Imperium is a custom Sci Fi Tabletop based on the Gamma World System.

 

The players will generate Gamma World 7.0 characters, however they will not start in that world.  Getting to the Imperium will be part of the first season’s challenges. The Worlds of the imperium is based on the concept of multiple parallel time lines or universes if you prefer. The Game’s concept is that your characters will explore worlds where something has changed. For example, what if Edison didn’t invent so many things and worked with Marconi on something other than radio? How would the world be different? What technology would the people have? What type of economy would there be? What would the population be? What if Napoleon won and Great Britain fell? What if Britain never fell and continued to be a great empire? What if Ancient Rome was around and ruling the world today?

 

The game will be pulling ideas from a great many Sci Fi and time travel types of story lines. The specific run may vary a bit based on who signs up.

 

2-5 players, 13 and Over 

GM: Scott Gould

Email: Scott.gould057@gmail.com to sign up

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**FULL**

Trouble in the Mail Room

Saturday Afternoon 3PM-7PM  | Traveller RPG variant

 

In the vastness of the Imperium x-boats zip from com-array to com-Array keeping the light on in the darkness of non-faster than light communications….. recently one of those lights have gone out and you and the crew of the “Surprise” must investigate.

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6 Players, 13 and Over

GM: Brian Kendall

Email: **GAME HAS FILLED**

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Too Many Witches

Saturday Afternoon 3PM-7PM | Adventures of Solomon Kane (Savage Worlds)

 

England, 17th century. Fear walks openly, and whispers spread faster than plague.

Your intrepid adventurers are hired to investigate troubling reports from a remote village: strange rites in the woods, livestock found mutilated, children speaking in tongues, and far too many accusations of witchcraft for comfort. Is a true coven at work—or is something darker manipulating a frightened populace?

Armed with faith, steel, and grim determination in the spirit of Solomon Kane, you must uncover the truth before hysteria turns the village against itself… or before damnation claims them all.

 

(And with miniatures to boot!)

 

Content Warning: Violence, animal mutilation, religious prejudice, possible sexual themes 

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4-5 players; Adults Only, please!

GM: Matthew Ruane 

Email: lammomedes@aol.com to sign up

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Alice is Missing

Saturday Night 8-Midnight  | Silent TTRPG   

 

Alice is Missing is a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls. It’s played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.

 

Hauntingly beautiful, deeply personal, and highly innovative, Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another.

 

For more information, check out the website here: https://www.huntersentertainment.com/alice-is-missing

 

Note: Players will need to share phone numbers for texting to play this game. Everyone should make sure their phones are fully charged and maybe even bring their chargers/external batteries.

 

Content Warning: Alice is Missing is about a missing teenager. This can go into different territory each time that can include triggers for lack of agency, death, grief, helplessness, loss, tense family dynamics, and violence. An X card mechanic will be in effect, but some things might still come up. This game in and of itself can be very emotional. 

 

2-4 players, Adults Only  

GM: John Swann

Email: jswann_1999@yahoo.com to sign up

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The Auriga Protocol

Saturday Night 8-Midnight  | Mothership TTRPG

 

When the research vessel Auriga sends out an urgent distress call before going dark entirely, you are sent out as part of a team tasked with investigating the ship and what's happened on it. 

 

Survive. Solve. Save. Pick two.

 

Mothership is a rules-light game of sci-fi horror, built around being able to run scenarios to the effect of Event Horizon, Alien, or Pandorum. This will definitely be an adults-only game.

 

Content Warning: Mothership is a scifi horror TTRPG meant to run games/campaigns in the vein of Event Horizon, Alien, or Pandorum. Expect violence, body horror, gore, character death, betrayals and more. Safety tools will be in use.

 

3-5 players, Adults Only  

GM: Laren Kight

Email: me@0x3e7.com to sign up

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The Vermilion Moth Tournament

Sunday Morning 11am-3pm | Pathfinder 2nd Edition

 

The nation of Quain is that of true heroes, a nation where any and all may learn martial arts and where cultivators roam the lands to prove their might in duels. In this nation, even common folk can sharpen their axes on their skin or outspeed their oxen at plowing. For children who grow up hearing stories of the feats that true grandmasters can accomplish, to become a cultivator can seem like a dream. 

 

And yet a roaring river starts with a single stream and a typhoon starts with a single breeze. The first step for many is to join a martial sect, and in the small town of Fu Ming, the Vermillion Moth sect has posted notices for an entrance exam, one culminating in a tournament with all the remaining hopefuls.

 

Thus does one begin the journey towards the martial world!

 

This is Pathfinder 2e game where minis, dice, and characters will be provided. No prior experience needed with the system. This is a Xianxia styled Pathfinder 2e one shot where level one characters will try to enter the Vermilion Moth martial sect. To enter, they'll need to win the qualifying tournament against all of the other hopefuls (or make an impression on the leaders).

 

3-6 players, All Ages 

GM: Victor Wang

Email: taggerung25@yahoo.com to sign up

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A Quest for Capricorn

Sunday Morning 11am-3pm |  D&D 5th Edition

 

Welcome to Capricorn. Capricorn is a bustling town on the coast, where your ship is in port. There are fishing boats who are willing to hire on additional hands, but there may be more lucrative work available for industrious seafarers. 

 

A quest for Capricorn is a D&D 5th edition one shot scenario. Characters will be provided, or you will be given info to bring your own. All skill levels are welcome to play!

 

Content Warning: There may be a boatload of pirate puns. No triggers anticipated.

 

3-7 players, 13 and Over

GM: Rita Flaherty

Email: osdcwriter@gmail.com to sign up

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Bay Rum Run!

Sunday Morning 11am-3pm  |  Experimental Playtest TTRPG

 

Bay Rum Run is a legendary contest to break into the most prestigious magic warehouse in the traveling Bazaar of Kaloose. Once a decade, shop owners – confident in their defenses – invite teams of rogues to test their fortifications by sneaking into heavily guarded stockrooms to pilfer treasures… if they can.

 

Victors earn a chest of gold and bragging rights. Do you have what it takes?

 

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This is a playtest of a self-guided TTRPG system we plan to use for a LARP/TTRPG hybrid event in 2027. Upon signing up, you’ll receive a selection of premade characters or instructions to create your own, along with a short solo pre-game session to get a taste of the system (plus you’ll earn an in-game perk!).

 

Gameplay combines collaborative storytelling prompts with resource management as you attempt to break into the Bay Rum Warehouse, navigate traps and hazards, and escape before time runs out. (Think Choose Your Own Adventure meets Grocery Store Challenge—in a fantasy setting!)

 

The event concludes with an epic recounting of the heist from each team and a quickie feedback session to help us refine the system.
 

4 - 16 players, 13 and Over 

GM: Kyra Corradin & Mica Corradin 

Email: kyracor@gmail.com to sign up

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