
The Wilmark Dynasty est. 1979
Rum, Revelry, and Rapscallions
Friday Night 8pm to Midnight | LARP with custom system
All Aboard for an evening of swashbuckling shenanigans where player choices shape the outcome of the story. Bargain, bluff, or boldly charge ahead. Your fate will be decided collectively as a crew. This game draws inspiration from fiction like Our Flag Means Death.
This is a home brew Rita larp that will utilize a similar choice/decision system from On the Rocks. No knowledge of the system is needed. All rules and full character packets will be provided. Gender norms of sailing history do not apply in this piece of fiction. The characters are all being written to be played by any gender person.
Content Warning: Some topics of discussion in the game space may/will include alcohol use, sex, capital punishment, thievery/crime, same/any gender romance.
10 to 20 players, Adults only
GM: Rita Flaherty
Email: osdcwriter@gmail.com to sign up
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First Contact
Saturday Morning 10am-2pm | LARP with a custom system
The earth is as we know it today more or less. There is no war at this time, but the tensions are there and there is a great deal of competition between countries.
You will play 1 of 2 alien spacecraft coming into the solar system towards earth for first contact OR one of up to 10 earth-based countries/organizations (i.e SETI, UN, US, Russia, China, EU, etc). Your considerations are all that you would expect, detection, communication, economic, scientific, military, etc. You have the full range of responses to the aliens or other countries based on your interpretation of your best interest or humanity's best interest.
This game will play in a series of discussions with 5 to 10 minute time slots and 1 hour periods. How you deal or discuss with each other is fine. There is the option of starting a nuclear war. Other wars could be started, but not concluded, before the aliens arrive in orbit. The situation will change as the crafts approach earth Orbit and as the earth-based countries deal with each other. The aliens will have their own agendas and how they play it will be up to those players. Considerations include what is winning? Who will win? How can you win? Will there be a human race when the aliens arrive?
This is the fourth run of this game and every run has been different! Materials will handed out at the start of the game based on sign-ups.
6-12 players, 13 and Over
GM: Scott Gould
Email: scott.gould057@gmail.com to sign up
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Masked Ball
Saturday Afternoon 3pm-7pm | LARP (Playtest*)
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In a fantasy steampunk kingdom, the monarch has just announced the event of the season – a sumptuous masked ball. But of course, when everyone is masked, who knows who might slip in? There are Wizards seeking to find and enchant powerful magical items, Tinkerers trying to find enough machine parts to construct fearsome engines of destruction, Spies competing to locate hidden secrets, and even Rebels out to assassinate members of the court! Everyone has items that other people want, and abilities to help them obtain what they need. At midnight all secrets are revealed, so the clock is ticking…
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Masked Ball is a quick mini-larp-in-a-box, where 6-20 players trade items and information. Casting is done at the start of the game. I hope to find a publisher, but in the meantime, this is your chance to help playtest!
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*The designer, Bruce Glassco, was the originator of the 2025 Labor Day game Torch of Freedom, and has also designed the board games Betrayal at House on the Hill, Fantasy Realms, Star Trek Missions, Marvel Remix, and Fantasy Realms: Greek Legends.
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Note: This game is expected to take about 1 hour to play and could be run twice in this time slot. When signing up, players should indicate if they are interested in more than one run. A waitlist may be taken to allow more players to participate in the second run.
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Content Warnings: Assassinations by deadly animals, poisons, and clockwork.
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6-20 players, All Ages
GM: Bruce Glassco
Email: bruceglassco@comcast.net to sign up
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The Man in the Tower: Echoes of the Past and Future
Saturday Night 8-Midnight | Parlour LARP
The year is 20XX, and the future is now. Three ingenious inventors have plugged in the city to technology that far surpasses that of any other power in the world. In this society the city is truly a shining beacon on a hill ruled over by those that control the Tower of Central City.
Buried deep within the Network, the augmented reality of Central City, are fragments of code. Memories and intentions left behind by those who built the city once and were erased once time moved forward. The Tower calls them anomalies. Some of the Living Dead call them ghosts. But ghosts still remember how things were before the lies settled in.
Echoes of the Past is not a mission to save the city, it is a moment where history must be prepared to push back. Where minds are sacrificed so that a truth can survive. Where the future is shaped by those who will not live to see it.
When the Network speaks now, it carries more than data.
It carries memory.
And some memories, once awakened, are dangerous.
Inspired by: Bladerunner, The Matrix, Battlestar Galactica, Ready Player One, Tron, Westworld, V for Vendetta. Particularly inspired by Rogue One. ST Note: Please take the inspiration of Rogue One seriously, as it will heavily influence the end of the game.
Custom LARP system, we likely will move away from the system we used the last two years as the players have kind of gamified/metagamed it to death. This will be more parlour/consent based LARP with some powers similar to my murder mysteries.
Content Warning: Death is more than likely, it is probable.
20-25 players, 13 and Over
GM: Peter Fitzpatrick
Email admstoker@gmail.com to sign up
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Be Your Best Keanu
Sunday Morning 11am-3pm | Parlour LARP with a custom system
A zany game about Keanu Reeves trying out directing, with cast & crew of all Keanu / Keanu characters. Simple, short character packets will be chosen by players at game time, however players can optionally pick (and costume) a Keanu in advance and play that!
Content Warning: Content is all decided by the players, which is why there is the discussion beforehand. They are all making the movie up on the fly, so whatever the content is, is fully decided by them.
8-18 players, Adults Only, please!
GM: William Nassau
Email frodydoperson@gmail.com to sign up
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