
The Wilmark Dynasty est. 1979
RelaxiCon 2025 TTRPG Descriptions
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Star Wars: Toll Taker Taken
Friday Night 8pm to Midnight | Star Wars (WEG D6) | Characters provided
An Imperial ship, the Toll Taker, has been seized by pirates. It’s a "Who Cares" kinda thing to you and your Rebel friends....BUT the seized cargo just so happens to include an ancient computer core that the Rebellion needs desperately. Yes, desperately. Can you find these pirates and recover the core before it falls into the wrong hands...:::Cue Main Title Music:::
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Brian Kendall, a Star Wars fan since 1977 and spinner of wonderful tales, GMs this adventure.
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6 players, 13 and Over
GM: Brian Kendall
**FULL (No Waitlist)**
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Dungeons & Dragons 5E: Night Of Necromancy
Friday Night 8pm - about midnight | D&D 5e
In Dungeons & Dragons 5E: Night Of Necromancy, you are all brave heroes called upon by the City of Hallow to investigate and exterminate an evil plight. Reports of strange happenings in the night have been overlooked by the City Guard, and now it’s up to you to protect the people.
Two seasoned DMs from The Vanguard will lead adventurers on this tale of horror. If you have any questions, please email Paul (he/him) at pauldunsmoreiv@gmail.com
Content Warning: Body Horror, Potential Player Character Death
5-7 players, All Ages
GM: Paul Dunsmore IV, Ryan Dodd
Email: pauldunsmoreiv@gmail.com to sign up
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The Croaking Fane
Saturday Morning 10am-1pm | Dungeon Crawl Classic, 3rd level adventurers
​​For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now, unexpectedly, his servants have seemingly vanished, leaving behind their fanes to molder in the marshes. A brave band of adventurers gathers to explore one such tabernacle, eager to discover what riches—and terrors—the Lord of Evil Amphibians has left behind…
Josh Yoder, the author of the DCC-compatible zine “H20-Pocalyse”, leads this gruesome adventure.
Content Warning: Body Horror, Gore
5 players; 13 and Over
GM: Josh Yoder
Email: crimsonaddergames@gmail.com to sign up
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The Mission to the Blight
Saturday Morning 10am-about 1:30pm | TTRPG based on Gamma World System
The Worlds of the Imperium is a custom Sci Fi Tabletop based on the Gamma World System.
The players will generate Gamma World 7.0 characters, however they won’t not start in that world. Getting to the Imperium will be the first challenge they face.
The Worlds of the Imperium is based on the concept of multiple parallel timelines, or universes if you prefer. Your characters will explore an alternate world where something significant has changed. For example, what if Napoleon had won and Great Britain had fallen? Or, what if Ancient Rome never fell and was a ruling force in the world today?
Anticipate the unexpected… ideas are pulled from a great many Sci Fi and time travel storylines, and your GM, Scott Gould, has been GMing since 1976.
3-6 players, 18 and Over
GM: Scott Gould
Email: scott.gould057@gmail.com to sign up
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Spooksville High
Saturday Afternoon 3pm-7pm | Monster of the Week
Zoinks! Something super weird is going down out in the corn fields and it's up to us, a group of scrappy Iowa teens, to figure it all out. There's ol' Mr. McDurdle's farm, where crop circles have shown up (yeah right!) Then Varsity's star QB has taken extended leave from school for some reason (unrelated, we're sure) and of course some dweeb keeps bothering us about the taste of the drinking water (ugh... snore!) Look, we'll get to the bottom of it all, no prob! I mean, what else are we gonna do with our time?
GM Burke Glover presents a Monster of the Week mystery full of spooks and gags. Easy to play, open to anyone!
Content: Scooby-Doo level fright. Characters should be scared, not players.
4-6 players, All Ages
GM: Burke Glover
**Full!!!** Email: hbg3@yahoo.com to join the waitlist
"When Electric Sheep Dream of Cyborgs"
Saturday Afternoon 3PM-7PM | TTRPG Cy_borg rules system
Join Laren for a game of Cyberpunk fun and intrigue with Cy_borg, an extremely rules-light RPG system based on Mork Borg. Its simple system emphasizes ruling over rules, and has a ton of flexibility to tell the story you want without being overly concerned about the crunch. Quick to pick up and easy to play, you can get started with only two actual items:
A link to the rules referenced here:
https://drive.google.com/file/d/1yeVJ4f-_yL4TPcXaAY1R7UQo-Apterux/view?usp=share_link
And, a Character Generator here:
https://cy-borg.makedatanotlore.dev/punk (Don't like what you got, or want to see what else you can get? Just click the 'reset' button!)
Content Warning: Violence, likely body horror and descriptions of same
4-6 Players, Adults Only
GM: Laren Kight
Email: Laren@0x3e7.com to sign up
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Mask of the Dusk God
Saturday Night 8pm-midnight | D&D 5e
The Mysterious Skyre has need of your services and you dare not refuse! Under the grandiose mansion of one of the Lords of the City, in a vault that has never been breached, is the legendary "Mask of the Dusk God". Can you and your associates retrieve this valuable item before the slender thread of your miserable existence on this mortal plane is cut?
The incomparable storyteller Brian Kendall gm’s this D&D 5e caper.
6 people, 13 and Over
GM: Brian Kendall
Email: starcrasher@comcast.net to sign up
Alice is Missing
Saturday Night 8pm-10pm | TTRPG custom system
A unique storytelling game that is silent, this game is played over texts on the phone. Players portray teenagers looking for their missing friend. A card based system controls the clues and eventually the final outcome with the players figuring out how it all works together.
Alice is Missing is a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls. It’s played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.
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Hauntingly beautiful, deeply personal, and highly innovative, Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another.
Content Warning: Because the plot centers on a missing teenager, it involves mature themes including: lack of agency, death, grief, helplessness, loss, tense family dynamics, and violence. There will be a discussion before game about safety tools. Also, we will need to share phone numbers for texting so be sure you're comfortable with sharing your number.
2-4 players, Adults Only
GM: John Swann
Email: jswann_1999@yahoo.com to sign up
So, You Want to Be an Adventurer?
Sunday Morning *10:30am-3pm | AD&D
Step into the world of Advanced Dungeons & Dragons and experience the classic system that started it all! Whether you’re a seasoned grognard or new to roleplaying, this game will introduce you to the mechanics, strategy, and excitement of AD&D. No experience necessary—just a love for adventure and a willingness to test your mettle against the dangers of old school RPGs!
6 players, All Ages
GM: John Mina
Email: jwmina@aol.com to sign up
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*Note that this game starts at 10:30am on Sunday
Hotel Check-Out is 11 am, so please plan accordingly!
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Welcome to Whymsy: A D&D Adventure
Sunday Morning 11am-3pm | D&D 5e 2024, characters provided
A lighthearted fantasy adventure starts with crossing a magic portal into the mystical Town of Whymsy, where odd townsfolk and mystery abound. Contending with their cliches and riddles will test your problem-solving skills and role playing abilities. Most likely, the trek ends with a big battle against a big, bad, ugly monster.
This is a family-friendly D&D 2024 (5E) adventure. Bring your own 3rd level character (no magic items) or use one of the GMs predesigned characters.
6 players, All Ages
GM: Mica Corradin
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