The Wilmark Dynasty est. 1979

Torch of Freedom
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FAQ
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What is the casting/character schedule leading up to the game?
​Players should all have their Character Sheet, Circles, Player's Guide, Rules to the Revolution, and any other applicable Blue Sheets for their character that they'll need.
HOWEVER! You do not need to print or bring it with you unless you'd like to; the GMs will be providing Character Packets for you at the event with the most updated of all the things listed above.
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What is the schedule during the weekend for the LARP?
Please see your Player's Guide for the in-depth information about the schedule, events, and any other GM notes on the LARP timings itself.
The Game Periods and general schedule for the game/weekend will go as follows:
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Friday 3pm: Registration Opens!
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Friday 6pm: Character Packets Available!
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Friday 8pm: Rules Briefing
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Friday 8pm-Midnight: Game Period 1
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Friday Midnight: GMs Offline, folks are welcome to hang out.
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Saturday 10am-1pm: Game Period 2
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Saturday 1pm-2pm: Lunch Break
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Saturday 2pm-6pm: Game Period 3
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Saturday 6pm-8pm: Dinner Break
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Saturday 8pm-Midnight: Game Period 4
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Saturday Midnight: GMs Offline, folks are welcome to hang out.
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Also, a SingAlong will be taking place! We will indicate which space is for the SingAlong and which will be for folks who want to just chill on-site.​
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Sunday 11 am-2pm: Game Period 5
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Sunday 2-3pm: Wrap up and Undecorating*
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Sunday 3pm-??? and Monday: Unofficial Board Gaming and Hangouts!
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*Note that once the game wraps and we complete load-out/clean-up, the GMs/Council are **OFFLINE**, but everyone is welcome to stay for the Unofficial Hangouts afterwards! We will have the space until Monday afternoon.
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What about prop weapons?
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Any and all prop guns should be visibly fake, from at least 10 feet away, and inactive. This means we are encouraging those shiny neon nerf gun colors, or at the very least, a colorful "tip". This further means there should be absolutely no ammunition, even nerf-style foam bullets, and no gun sounds or fake smoke should be in use. All swords/knives must be kept sheathed, though prop rapiers may be used if the tips are capped and they are worn ornamentally.
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At no times should weapons be brandished in public areas (this includes the breakfast room, the foyer, hallways, lobbies, elevators, etc.) or touch another player. (We have an insurance policy that designates these things, so please be thoughtful!) In short: Weapons should be carried solely for the purpose of making your costume look cool. ​
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If you aren't certain whether your weapon prop will be allowed, please send us a picture at thewilmarkdynasty Gmail, or you can show us on-site for last minute approval.
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What about food, snacks, and alcohol?
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Your registration fee will include provision of a limited range of snacks and seltzer/soft drinks. There will also be water provided in the Ballroom and Double Room. You may want to bring your own distinguishable re-useable plastic/metal/wooden cup* to use throughout the weekend. You are also welcome to bring any beverages you prefer, to keep in your hotel room. Stay hydrated!
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*There is a strict NO GLASS CONTAINERS rule throughout the event space, so no glass bottles or cups (etc) are permitted.*
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During the 1-hour Lunch Break and 2-hour Dinner Break on Saturday, you're welcome to go get food or have it delivered to the hotel. Please be kind to our front desk staff and keep track of your delivery!
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Attendees aged 21 and over may bring their own alcohol into the event space, as long as we are subtle and folks imbibe responsibly (and please decant from any glass bottles into your cups before bringing it in). Please review our Policy Regarding Alcohol for the full list of rules.
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Have questions not covered here? Send us an e-mail!
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